About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Saturday, 25 August 2012

Tree tutorial

I had to write some new "tips & tricks" in 3D Studio, for the Game-Artist-course. This is one of the two exercises we'll cover. It includes making the textures in Photoshop, lots of selection and transform tips, hair-and-fur and the daylight system with mental ray. Also, I advise on polycount and tree-silhouette.  


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