About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Wednesday, 11 July 2012

First facial expressions

All parts of the process are fun, but this part is especially rewarding. There were some minor problems in rigging and wiring. Getting the teeth right took a while. But overall, things went pretty smooth. I'll probably spend some time fine-tuning it all. And I need lots more morph-targets. Still, the main work is done.

Up next: Hair, eyebrows, moustache, maybe some eyelashes. More sculpting for the normal map. The diffuse channel. Creating some really good shaders. Improving the lighting and background. 

And then, finally, I must find an English speaking Indian to record some lines. Any suggestions?

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