So, this is the other game-artist-course exercise I prepared. It explains how to design and create a low poly game object. In this case, a bomb. The main lesson is "render to texture". I also cover lots of tricks using the array-tool in combination with instances of an editable poly. The students will learn what not to do in their topology, to get good normal maps.
My game-model does have seams. In this image, I've hidden them a bit. That keeps on being a pain. Advice would be welcome.
We do not cover the diffuse map. Students should already know this. The course is not about Photoshop tips & tricks.
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