About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Monday, 4 June 2012

Gogh: a diffuse after all


I decided I want a diffuse map after all. This is it. Well, I am planning on improving it. Especially the lines between the hair and the skin are way too tidy. Also, it doesn't have a specular map now. The eyes could use some depth. And I haven't even touched the clothes. Shaders, lights, background, ....

Still, I am happy with the progress. I kind of like the painted-3D-effect.

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