About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Friday, 20 April 2012

van Gogh 4

Slowly getting there. 

The thing is, I don't want to use too much paint-strokes. So if there is a problem area, I can't just paint over it. I'll need to redo that area all over.

There is too much paint in the eyebrows. There is not enough variety in the forehead. Also, strokes might be wider there. (Because of stretching in the UV.) The tip of the nose is a problem area, since there is lots of stretching in the unwrap there. I'd like to distort the border between the beard and the skin more.

Basically, I need to start over again. But I'm optimistic. I'm getting closer to the picture in my head.

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