About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Sunday, 15 April 2012

Van Gogh 2

Dear Vincent is properly unwrapped. I choose to make the whole head one surface, so I can sculpt over the hair-borders. Now I'm testing which tools work best in Mudbox, to create the paint-look. (I only tried the area around the eyes for now.) I'm not there jet, but you can see what the idea is.

Coloring the diffuse map is going the be even tougher. I did a first test, but I'm not going to publish it here. (That bad.) Perhaps I should start with the diffuse and then do the sculpting? And perhaps I can use bits of the real paintings to create the diffuse? We'll see.

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