About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Monday, 14 June 2010

Props for an English outdoor environment.


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My class had to created an little English village. Each student modeled and textured their own cottage. I placed them all in an UDK-level. I also created some props, to live up the scene. It's all very low-poly, because I knew the students would definitely go over budget.


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A bit redundant to point out, but these are the walls and the grass.
36 vertices for the grass isn't very little, but the model covers quite a big surface. Also, from all views it shows grass. Even the top-view.
The moss on the wall might seem a bit too green. I find it easier to desaturate colors, than to add them later on.
Both models for the wall are unique on every of it's 6 sides. This makes them stackable without showing tiling.


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Here you see the sheep. Only 873 vertices, but still enough to rig it. For now I only have a diffuse-map. I still have all the layers in Photoshop, so making specular and bump won't be that hard.

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