About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Wednesday, 16 June 2010

Low Poly spacecraft


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I created this model for a class exercise in unwrapping. The model is inspired on Starwars concept art. It has only 1265 vertices. No moving parts this time. In a future class, we might create a normal map with Mudbox.


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Lights always work well in a picture. I should have made lights on the front as well.


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Testing for stretching, mirrored faces, seams and other optimalizations.


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The fun part: Photoshop. I used lots and lots of layer-styles.

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