About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Thursday, 19 April 2012

van Gogh 3

Phew... That diffuse map is very, very tough! But I've got a plan now. And this is not it, but close.

I did the canvas bump in Mudbox. I draw guide-lines on the face in Mudbox. All the rest is going to be Photoshop. I created a good enough brush. I did get some hi-res images of paintings, as reference images. And now I'm trying to copy the style. (Which of course is impossible for me.)

I use nDo for the bump from the paint. It's a Photoshop plugin.

The strokes in this test are too small. They need to be wider. Luckily, because that could save me some time. Also I need to fix the colors. I need more white.

Sunday, 15 April 2012

Van Gogh 2

Dear Vincent is properly unwrapped. I choose to make the whole head one surface, so I can sculpt over the hair-borders. Now I'm testing which tools work best in Mudbox, to create the paint-look. (I only tried the area around the eyes for now.) I'm not there jet, but you can see what the idea is.

Coloring the diffuse map is going the be even tougher. I did a first test, but I'm not going to publish it here. (That bad.) Perhaps I should start with the diffuse and then do the sculpting? And perhaps I can use bits of the real paintings to create the diffuse? We'll see.

Thursday, 12 April 2012

van Gogh

I know, yet another project, with so many unfinished ones. Still, I just had to create this.

Hopefully you can see it's Vincent van Gogh. The base-mesh is almost done. The idea is, that I'll sculpt all the paint on it, looking like the real paintings. So it was a real head turned flat by van Gogh with his special techniques. And I'll turn it 3D, with my techniques. Each step leaving behind it's characteristics.


Sunday, 12 February 2012

Portfolio example for a class


Quite often, students make pretty ok models. Sometimes they even make nice textures. Occasionally they also produce good renders. But very rarely they put it in their portfolio's, they way we would like to see it. So, I made this example for them.

Sunday, 8 January 2012

Mudbox _ Old Lady


I know, I should have worked on Ben and his airplane. I had to prepare a Mudbox class. I needed to warm up a little. And after 1 night of playing, this came out. I'm quite happy with the result.

I used a base mesh of a woman's head. I added all the wrinkles and the colors. The eye was added in Photoshop. Who knows, I might actually finish this one, some time.

Saturday, 22 October 2011

Scene 02, first 10 seconds


These are the first 10 seconds of scene 02. The background is going to be very different, so this is still a test. Also, I still need to make lots of improvements on the skinning. 

Tuesday, 18 October 2011

Logo ?


It's though to commit to a design. For now, this is the logo for the animation.