About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Friday, 22 June 2012

Ghandi wireframe


From Mudbox to Topogun to Max. I had hoped, after Topogun, I would have the perfect mesh. Turned out, I needed to tweak the mesh a lot. The eyes and glasses are a bit bigger, than intended at first. It give this Ghandi a bit a cartoony look. I kind of like that. Also, after sculpting it will get a more realistic look.

So, this is the beginning. I have a good wireframe now. Back to Mudbox to get detail and paint. 

Will this one get animated?

Tuesday, 12 June 2012

New Project


I gave up on Van Gogh. Stupid me. Mostly, because I couldn't get the paint-strokes right. Also, because I really wanted to start on something new.

Again, it's someone famous. He has glasses and a mustache. Can you tell, already?

This time, I'd like to do some facial animations. I've got some vague idea for a scene, but I know me.... I might not finish it completely.

Tuesday, 5 June 2012

van Gogh meets Rembrandt


So, I played around with the lights. That was fun. Hopefully you can tell the lighting is based on Rembrandt's paintings.

The weird thing was, it was really hard to get this jpg to look like my rendering in Max. It kept changing the colours and messing up my dark-light-balance.

Monday, 4 June 2012

Gogh: a diffuse after all


I decided I want a diffuse map after all. This is it. Well, I am planning on improving it. Especially the lines between the hair and the skin are way too tidy. Also, it doesn't have a specular map now. The eyes could use some depth. And I haven't even touched the clothes. Shaders, lights, background, ....

Still, I am happy with the progress. I kind of like the painted-3D-effect.