About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Thursday, 31 May 2012

Gogh: working on the realistic one

I've been working on the realistic version of Vincent for a bit. Thing are going well. I modelled the hair. I'm not going to use "hair & fur" or something like that. I want that perticular 3D look. 

I'm not sure jet, what I'm going to do with the diffuse map. I kind of like this blank look. It could fit the concept.

Wednesday, 16 May 2012

Van Gogh proof of concept


This whole project is moving very, very slow. But it is moving. And I'm still quite enthousiastic about the whole idea. It's just hard to get the right look.

This is still just a set up. 
The shirt and jacket need to be painted, as well as some skin. The textures for the hand and hair are just drafts. The Vincent on the painting needs some serious Mudboxing for realism. 

I do enjoy those few hours I can work on it. A drink, Spotify,... time flies.

Tuesday, 1 May 2012

van Gogh draft composition


So, I got a bit stuck on the painted face-texture. To regain some momentum, I decided to leave it for now. I worked on the composition. This should be it. Of course it's a draft.

In the final version (if there will ever be one), everything except the painting will have Van-Gogh-like painted textures. The painting will be as realistic as I can make it.

First, I think I should start modeling the details in the hand and the clothes. And unwrapping them. And decide what to do with the background in both the image and the painting.