About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Thursday, 13 October 2011

Size matters a lot





So, in the animation, there will be a cardboard plane. It needs to be as small as possible, while Ben is still able to step in. (For now, his name is Ben.) Up next: rigging the plane. It doesn't need that much, but the propellors need to rotate. Also, I want the wings to be able to bend a bit.

While posing Ben in the plane, I found out that my rig does not always have the smartest linking.  I guess that won't be too much of a problem. Also, there is some serious skin-fixing coming up. (Not the most enjoyable part.)

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