These are the first 10 seconds of scene 02. The background is going to be very different, so this is still a test. Also, I still need to make lots of improvements on the skinning.
About Me
- brunno
- I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.
Saturday, 22 October 2011
Tuesday, 18 October 2011
Thursday, 13 October 2011
Size matters a lot
So, in the animation, there will be a cardboard plane. It needs to be as small as possible, while Ben is still able to step in. (For now, his name is Ben.) Up next: rigging the plane. It doesn't need that much, but the propellors need to rotate. Also, I want the wings to be able to bend a bit.
While posing Ben in the plane, I found out that my rig does not always have the smartest linking. I guess that won't be too much of a problem. Also, there is some serious skin-fixing coming up. (Not the most enjoyable part.)
Sunday, 9 October 2011
First Skin test
It's been quite busy, but I did manage to skin little Ben. He needs a bit more attention at the legs and at some other places. Still, I'm happy to see this is getting somewhere.
I've got a scenario ready for a (about) 90 second animation. My half-way-the-year-wish is to finish it before 2012. Then, find someone to do the audio.
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