About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Saturday, 22 October 2011

Scene 02, first 10 seconds


These are the first 10 seconds of scene 02. The background is going to be very different, so this is still a test. Also, I still need to make lots of improvements on the skinning. 

Tuesday, 18 October 2011

Logo ?


It's though to commit to a design. For now, this is the logo for the animation.

Thursday, 13 October 2011

Size matters a lot





So, in the animation, there will be a cardboard plane. It needs to be as small as possible, while Ben is still able to step in. (For now, his name is Ben.) Up next: rigging the plane. It doesn't need that much, but the propellors need to rotate. Also, I want the wings to be able to bend a bit.

While posing Ben in the plane, I found out that my rig does not always have the smartest linking.  I guess that won't be too much of a problem. Also, there is some serious skin-fixing coming up. (Not the most enjoyable part.)

Sunday, 9 October 2011

First Skin test


It's been quite busy, but I did manage to skin little Ben. He needs a bit more attention at the legs and at some other places. Still, I'm happy to see this is getting somewhere.
I've got a scenario ready for a (about) 90 second animation. My half-way-the-year-wish is to finish it before 2012. Then, find someone to do the audio.