
I've been playing with Mudbox a bit. It was time for a little practice project. First, I made a sketch in Mudbox. (2,5 hours) Then, I made a clean wireframe in Max. (5 hours) Up next were the details in Mudbox, again, for the normal map. (3 hours) And so far the last step was the diffuse map, in Mudbox, with a little tweaking in Photoshop. (1,5 hours)
The scene has a total of about 1500 tri's. The textures are 2k.
I guess I should make a specular map now.

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