About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Monday, 4 October 2010

Character Mudbox practice



I've been playing with Mudbox a bit. It was time for a little practice project. First, I made a sketch in Mudbox. (2,5 hours) Then, I made a clean wireframe in Max. (5 hours) Up next were the details in Mudbox, again, for the normal map. (3 hours) And so far the last step was the diffuse map, in Mudbox, with a little tweaking in Photoshop. (1,5 hours)

The scene has a total of about 1500 tri's. The textures are 2k.

I guess I should make a specular map now.

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