About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Monday, 18 October 2010

I'm starting my own eco-system



This is just the start. I have some ideas for a unformiliar eco-system. These are some of the plants. They collect raindrops.

It's all very low-poly. The magic is in the textures. It should all go to UDK one day. A complete eco-system.
(By now, I'm starting to love my Mudbox.)

Thursday, 7 October 2010

Ode to Fairytale Fights



Playlogic gave me the opportunity to walk with the pro's for a couple of weeks. They realy took their time to teach me their best tricks and process. (Thanxs Jeroen Backx.) Unfortunately, these weeks were the last weeks of Playlogic. I've seen so much potential there, which makes the bankruptcy extra sore.
Anyway, during those days they taught me the "Fairytale Fights" style and tricks. The last week I made a design for a box where the player could buy weapons. In the FF style, of course. This is it.

It is fully animated in UDK, with 2 idle-state animations, a pop-open and a slow-close animation. When you press E, it pops open with some nice particle effect.

The mesh has a bit less than 1800 tri's. The normal map is painted in Photoshop.

Monday, 4 October 2010

Character Mudbox practice



I've been playing with Mudbox a bit. It was time for a little practice project. First, I made a sketch in Mudbox. (2,5 hours) Then, I made a clean wireframe in Max. (5 hours) Up next were the details in Mudbox, again, for the normal map. (3 hours) And so far the last step was the diffuse map, in Mudbox, with a little tweaking in Photoshop. (1,5 hours)

The scene has a total of about 1500 tri's. The textures are 2k.

I guess I should make a specular map now.