About Me

I am a teacher in Game Art at Graphic Lyceum Rotterdam. Mostly, I use 3D Studio Max, Photoshop and Unreal Developers Kit. Since teaching takes quite some time, I prefer to create props. It takes less time to get results. On this blog you can find some of my models. I hope to add screenshots of levels soon too.

Sunday, 30 December 2012

Warehouse: Unity level





These are some screenshots from a Unity-level I am working on. It is a warehouse in a deserted area, meant to be a connection point for distribution purposes. The feel should be lonely and sad. 

I am making this, to practice my Unity skills. It's supposed to look good, but there will be no gameplay other than walking around. Probably, I'll use it in a Unity class. (You might recognize the tree and the crate from earlier posts.)

So far, all of it is made in Unity 3 Pro. Our school doesn't have Unity 4 Pro jet. Hopefully we'll upgrade soon. I had to be creative with some special effects.
- The clouds are moving. It is just a transparent dome rotating. I made all the sky-textures myself.
- The volume light is a transparent cone with some extra planes. It took quite a while to get it right. (Or good enough.)
- The door opens and closes when you touch the handle.
- Fog is always a pain. It's very tricky to get it right.
- I wanted some more camera-effects. Too bad the frame rate wouldn't allow me. Apparently "deferred rendering" takes most of the power. (I'm working on a standard laptop.)

Up next is the environment. A few trees. Some grass. A bit more water. Well shaped cliffs and rocks. Perhaps some distant landmarks? I have some sound, but I'm not too happy with it jet. We'll see, when I'll give up...